ANIMA MUNDI
University Year 2 Game Development Project - 2021

A 2D mobile puzzle-platformer where you must complete intricate environmental puzzles to light up your surroundings and restore its beauty.
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BRIEF
The project brief was to work in a team (5) to develop a vertical slice of an agreed Games Design document. This had to include the fundamental factors of the game, using a concentrated approach.
ROLES
Interaction Design
Art Direction
2D Artist
Sound Design
Marketing Executive/Social Media
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TEAM
5
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PROJECT DURATION
12 weeks
SUMMARY
The project began by refining and finalising the project scope, assigning roles and most importantly distinguishing each development phase using the Agile Methodology. This was vital to ensure we fulfilled the expectations of the vertical slice within the given time-frame. Asana, Miro and Trello were examples of useful online tools to assist organisation and time-management, especially during COVID-19 where communicating virtually became second nature.
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Throughout the duration of the project, I developed a keen interest in Art Direction. It was my responsibility as Art Lead, to establish the art style of our game and document ways to achieve it. This involved the creation of an 'Art Bible' and supervising asset creation, ensuring each asset met its initial requirements. Additionally, I focused on composing the official soundtrack and managing our social media platforms.
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TAKEAWAYS​
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Developed a functional vertical slice.
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Project management, time management and scheduling.
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Teamwork and communication - during covid-19.
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Art Direction, asset creation, social media marketing and sound design.
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An original game trailer - directed and edited by me.
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GAMEPLAY DESIGN


A stop-motion animation to demonstrate the interaction that took place at each stage of the game.
ASSET CREATION & FINAL ASSETS




A series of iterations before and after testing.






Butterly sprite sheet made and animated in Adobe Photoshop.
SCENE & ASSET TESTING


Testing the composition and placement of assets in Unity before finalising design choices.
SOUND DESIGN
Composing the official soundtrack using Garage Band.
MARKETING & PROMOTIONAL MATERIAL


Promotional material to advertise our online arcade event and new game launch for social media.
MORE INFORMATION
For my week-by-week development process please use the following link: