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ANIMA MUNDI

University Year 2 Game Development Project - 2021

A 2D mobile puzzle-platformer where you must complete intricate environmental puzzles to light up your surroundings and restore its beauty.

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BRIEF

The project brief was to work in a team (5) to develop a vertical slice of an agreed Games Design document. This had to include the fundamental factors of the game, using a concentrated approach.

ROLES

Interaction Design

Art Direction

2D Artist

Sound Design

Marketing Executive/Social Media

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TEAM

5

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PROJECT DURATION

12 weeks

SUMMARY

The project began by refining and finalising the project scope, assigning roles and most importantly distinguishing each development phase using the Agile Methodology. This was vital to ensure we fulfilled the expectations of the vertical slice within the given time-frame. Asana, Miro and Trello were examples of useful online tools to assist organisation and time-management, especially during COVID-19 where communicating virtually became second nature.

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Throughout the duration of the project, I developed a keen interest in Art Direction. It was my responsibility as Art Lead, to establish the art style of our game and document ways to achieve it. This involved the creation of an 'Art Bible' and supervising asset creation, ensuring each asset met its initial requirements. Additionally, I focused on composing the official soundtrack and managing our social media platforms.

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TAKEAWAYS​

  • Developed a functional vertical slice.

  • Project management, time management and scheduling.

  • Teamwork and communication - during covid-19.

  • Art Direction, asset creation, social media marketing and sound design.

  • An original game trailer - directed and edited by me.

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GAMEPLAY DESIGN

verticalslicestoryboard.png
IMG_0930.HEIC

A stop-motion animation to demonstrate the interaction that took place at each stage of the game.

ASSET CREATION & FINAL ASSETS

japaneseconcepst.png
japanesehuttesting.png
makinghutfinal.png
Screenshot 2021-05-13 at 16.21.12.png

A series of iterations before and after testing.

blossomtreefinal2.png
butterflyanimation.gif
blossomtreefinal.png
butterflyfinalasset4.png
butterflyspritesheet.png

Butterly sprite sheet made and animated in Adobe Photoshop.

SCENE & ASSET TESTING

Screenshot 2021-04-23 at 15.17.00.png
screenshot_of_scenery_process_2.png

Testing the composition and placement of assets in Unity before finalising design choices.

SOUND DESIGN

AnimaMundiFINALEmilia Poyiadgi
00:00 / 00:52

Composing the official soundtrack using Garage Band.

MARKETING & PROMOTIONAL MATERIAL

Screenshot 2023-03-07 at 14.49_edited.jpg

Promotional material to advertise our online arcade event and new game launch for social media.

MORE INFORMATION

For my week-by-week development process please use the following link:

© 2023 by Emilia Poyiadgi. Powered and secured by Wix

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